I have wanted to get into the voice over industry since the mid-80's. It has always been a talent I have had which began with imitating inanimate objects like CB radios, Kawosaki motorbikes, helicopters, heartbeats, etc, until Michael Winslow beat me to the punch and became known for the Voice-over sound FX wizard. Then technology evolved and wipe out the need for vocal sound effects. My first Voice-over job in the late 90's was the role of Mr. Bones in the game by the same name, Mr. Bones, for Sega, the lead character, a stubborn skeleton who refused to give in to the evil villain who had the power to call all the dead to life. It looked like the character and the game had a bright future until again technology evolved and Play Station and Dreamcast took over and stopped Sega and Mr. Bones in their tracks. I continued on until I finally landed Sheriff Wheeler in SILENT HILL: Homecoming, 2008, which reignited my excitement and thirst to go all out again to get into the voice-over field, especially video games. I have recently been cast in an upcoming mixed martial arts video game as well as two other animation projects. This a field I feel I can do extremely well in if whenever I get the right break to show what I can do.
- B.A. in Mass Communications from Hampton University
- M.F.A in Acting & Screenwriting from Trinity University
- Meisner Technique from Dwayne Dvorak
- Video Game Voice-Over technique from Brigitte Burdine
- Voicing a number of voice projects in early
development stages to hone my skills
I have also been a digital editor for the past 15 years, currently using Pinnacle 22, using that software for any EQing. Currently upgrading mics to allow for better audition quality. Audacity is the software I am currently using for recording with M-Audio Mikes. I also have experience with motion capture (Silent Hill).
Voice matching is a gift that I have in matching celebrity actors in my voice range.
I am very good with ADR, looping and dubbing.
My most challenging looping experience was in a film project where I had to loop a lead actor's entire role for enunciation clarity but had match the origianal actors emotional performance. Now that was a real challenge.
My most comical job was when I had to loop a baby French poodle's breathing and occasional barking during a major scene in a film.