Project Main Details
2. In CE part of the game events happen 30 years before the main game, when Zabava was younger and suffered from visions. The source of visions is her magical gift.
Goal/desire: Help Eve to seal the monsters back into their tomb.
Emotional Characteristics (Personality): Good, wise, sarcastic woman.
Relationship to player: friendly, helps Eve with her wisdom and advice.
Relationship to other characters: friendly to Bogdan.
Eve /eev/ (ēv)
Drekavak /Dre-ka-va’k/ (drakəvak)
Kikimora /kee-kee’-mo-ra/ (kikimora)
Likho /Lee-kho’/ (lihô)
Bogdan /Bog-da’n/ (bogdan)
Zabava / Zə-bə’-və/ (zə-bə-və)
1. She’s a keeper of Siberian wisdom, ally to Eve and all good people. Is capable of magic and foreseeing. 2017-03-25 10:26:31 GMT 2017-03-28 12:00:00 (GMT +02:00) Athens, Istanbul, Minsk Yes (click here to learn more about ) Closed 8 8 0 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far. Voice123 SmartCast is seeking 10 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 8 audition(s) and/or proposal(s) so far.
Eve rescues Zabava. Zabava tells Eve what's going on. Zabava is tired, tries to catch her breath, but overall she sounds grateful and happy.
Zabava (tired, catching her breath, grateful): Thank you, dear. I know who you are… It was foolish of you to come here when evil is after you. It all began 200 years ago when Likho was killed. Now she lives again, and she is hunting for hearts to help resurrect her beloved.
Zabava (tired, catching her breath, grateful): But we can stop her. Bring me a partridge, some seaweed, a piece of wool, and some herbs. I'll enchant the bird to help you find a very important chest. I inherited it from my grandfather, a powerful shaman.
Eve brings the container Zabava asked for. Now Zabava will open it and tell additional details that Eve needs.
Zabava (calm voice, excited): Good! I see you already have part of the amulet that banished Likho all those years ago. The other two parts are with Kikimora and Drekavak. You must find them.
Zabava (calm voice, excited): Here – go to the mansion. I know Kikimora is hiding there. I'll stay and try to find out where to find Drekavak.
14 to 21 transition cutscene
Eve manages to defeat Kikimora. Her domain collapses and Eve is back to the mansion. Zabava and Bogdan approach her. Zabava found some clues, where Eve should look for another amulet part.
Zabava (wise, gives directions): If you want to find Dave, you must repair the amulet. I believe the entrance to Drekavak's domain is somewhere in the old cemetery. Look for the shaman's grave.
In CE part of the game, events occur 30 years before the main game. Zabava is tormented by visions, caused her supernatural abilities.
Shaman manages to enter the mansion's main building. As he enters the room, he sees a strange woman standing over a female body. She turns her head to Shaman, then runs away through the window.
Zabava (threatening): Get away! You have no business here!
Shaman encounters Zabava in direct confrontation, trying to calm her. She strikes him with magic, but he manages to block the strike. Girl then turns into a cloud of fog and leaves the square.
Zabava (angry, threatening): I told you to stay away! This is your last warning!
Shaman catches up with Zabava near the site, where her beloved was murdered. He uses his magic to capture her.
Zabava (tired, but determined): I've asked you nicely to stay away, but you refuse to listen.
Zabava (determined, angry, with small pauses between sentences to catch a breath): I never wanted to hurt anyone innocent, but just look! The rich are cruel - they think they are gods, that no justice can touch them. She knows she was wrong!
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