Jarvis Game Project

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Project Main Details

Jarvis Game Project 
ZD3399972
Magnus

Role: Companion and Guide
Species: Shadow
Gender: Male
Age: Over 200 years old
Social Status: Warden of the dead in the Underworld, turned guide

Magnus was created by Death to ensure that human souls that pass into the Underworld are shepherded to their ultimate destiny. After several hundred years of this, Magnus came to learn much of human culture, history, and legend straight from the souls that passed under his watchful gaze. When Ash defies their fate and appeals to the God of Death for a second chance at life, Magnus is chosen to serve as Death’s eyes and ears in the mortal realm. Magnus is initially dismissive of Ash’s impulsive and scattershot approach to adventuring across the world, but over time he becomes their best friend and confidante.

The rate will be $200.00 and hour. This character will likely have many hours of recording time. 
2017-07-31 16:59:14 GMT
2017-08-22 18:00:00 (GMT -08:00) Pacific Time (US & Canada) 
Yes (click here to learn more about Voice123's SmartCast)
Closed
8
8
7 direct invitation(s) have been sent by the voice seeker resulting in 2 audition(s) and/or proposal(s) so far.
Voice123 SmartCast is seeking 50 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 6 audition(s) and/or proposal(s) so far.

Project Parameters

The Voice Actor should be located in:
Fixed - USD 200
Videogames
No
50 PAGES
English - British OR English - USA and Canada
None
Middle Age Male AND Senior Male
ISDN AND
• Phone Patch AND
Source Connect
There are no special pre-, post-, or production requirements for this project.
Not defined
This is a non-union project
e.g David Attenborough, Rupert Everett

Script Details

Yes
N/A 
Sample Lines:
Take 1: Your apprentice needs to pay closer attention to the things you’re saying
Take 2: Your apprentice is wrong and you enjoy pointing out their inadequacies
Take 3: Personal interpretation
I wouldn’t call it a town. That conjures images of…well, a town, I suppose. Think of it more as a big pirate ship.

Take 1: Your apprentice is prone to mistakes, and you want this warning to stick
Take 2: Your apprentice is capable but absentminded, and you just want to move on quickly
Take 3: Personal interpretation
Mind yourself here, Ash. The Fire Banners don’t suffer fools, fools though they may be. I shall wait here for your preferably swift return.

Take 1: You speak to a rapt audience, cherishing every moment
Take 2: You speak to your apprentice, who is prone to ignoring you
Take 3: Personal interpretation
Now, despite what you may have heard, it was the dwarves who drew first blood, slaying one of Death’s favored priests. The dwarves were powerful, but the God of Death's champion was wise and knew just which artifacts could counter their might.

Take 1: You speak to a rapt audience, cherishing every moment
Take 2: You speak to your apprentice, who is prone to ignoring you
Take 3: Personal interpretation
Legend speaks of Death’s fury that day, laid bare by his champion and the artifacts. Some say when a storm rises, you can still hear the screams of dwarves on the Icebridge, frozen forever in time.

Take 1: Your apprentice is going to fight no matter what, and you just want them to know what they’re up against
Take 2: You’re trying to scare your apprentice into avoiding this fight
Take 3: Personal interpretation
Careful. The dwarves you find here are not of the legion. These are exiles. Criminals. The dregs of dwarven society. They bind their armor with the hair of their victims. So yes, though it may seem to you an overreaction, I would recommend caution.

Take 1: You care deeply for your young apprentice and want to work together
Take 2: This job is much more important than your apprentice’s feelings
Take 3: Personal interpretation
It is beyond important that we trust each other, Ash. That you trust me. And I you. Remember that Death gave this task to the both of us. Neither humanity nor the gods are done any favors through our bickering.

Take 1: You’re actually impressed, but you’re having some fun with a close friend
Take 2: You’re being sarcastic, as your apprentice keeps missing the mark
Take 3: Personal interpretation
Hm. Now that was rather impressive. Perhaps next time you should try directing that power to something useful?

Take 1: You’re a bureaucrat who’s been working here for 200+ years and knows best
Take 2: You’re nervous that this defiant newcomer could get you in trouble
Take 3: Personal interpretation
No, see, human souls go in the river. River Styx? Maybe you’ve heard of it? You go in there, and you are taken away to wherever it is human souls go. And before you ask, no, I don’t know where they go. They go that way. They go away.

Take 1: You are a faithful follower of the gods and are terrified they might be flawed
Take 2: You are trying to convince your naïve apprentice that the gods are flawed
Take 3: Personal interpretation
It is the nature of all sentient beings to ask from whence they came. But I do have concerns. The longer the gods roam these lands, the more opportunity we have to see their imperfections, the more we realize they are little different from us, and the more we must ask whether their guiding hand is truly worth our trust. 
Please note that you should only use the script or your recording of it for auditioning purposes. The script is property, unless otherwise specified, of the voice seeker and it is protected by international copyright laws.

Voice-Seeker Details

121880
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2017-07-12
4

85


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