Project Main Details
Goal/desire: Guards the artifact in the Museum, tests PC under different guises to understand does PC deserve the reward he pretends.
Background/history: ancient creature, which keeps secrets of ancient
Physical Characteristics: Hyman form: Looks in his 30s, but is much older.
Demon form: A high humanlike creature.
Emotional Characteristics (Personality): A shammer, a great actor, curios, keeps faith.
Relationship to player: First - neutrally, tests PC with different riddles. When PC pass the test - prouds of PC, being satisfied with player success.
Relationship to other characters: neutrally, ready to test any candidate
Ester de Vires ESS-tur deh VIE-ress 2017-02-07 19:39:25 GMT 2017-02-10 21:00:00 (GMT +02:00) Athens, Istanbul, Minsk Yes (click here to learn more about ) Closed 5 5 0 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far. Voice123 SmartCast is seeking 10 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 5 audition(s) and/or proposal(s) so far.
Caretaker reads the information about agents of Hunters all over the world and about their lives.
Caretaker form (narrative, excited): The war for humanity has lasted centuries. Our agents are located on every continent in the world, and special symbol helps us recognize each other. (normal) Ours is a path of loneliness and anonymity. Any man or woman, any cook or police officer could be a Hunter.
Caretaker read Hunters story
Caretaker form (narrative, pressurizing): For ages, we burned mages and monsters at the stake. But it's much more effective to fight fire with fire. So Hunters began to study their enemies and combine magical tools with modern technology.
Caretaker read Hunters story
Caretaker form (narrative, pressurizing): People are easily corrupted by the monsters' poisonous promises. Some of them even become initiates of the dark arts, shadows among humankind. Hunters have no pity for those poor souls - mankind has no business with magic.
When player go to an old doorway caretaker catches him
Caretaker form (severely): Wait!
Dialogue with Caretaker. He invites us to search for the artifact together.
Caretaker form (soothingly): I know who you are and why you're here… Marjolaine.
Caretaker form (soothingly): You've come a long way, but trust me, the path only gets harder. I was defeated, but I still want to get the artifact. If we work together, I'm sure we'll succeed!
A voice from the darkness asks a riddle. Player don’t know that Caretaker and Demon is one person.
Demon form (edgy, raspy, menacingly): You must answer my riddle to pass.
Demon form (edgy, raspy, menacingly): The more you have of it, the less you see…
Caretaker form (uncertain): It's…. uh… time!
Demon form (edgy, raspy, menacingly): Wrong. It is darkness.
Caretaker gives a wrong answer, grate under Caretaker opened and he falls into the dark.
Caretaker form (scared, falling): Nooo!
Caretaker in demon form ask player a riddles.
Demon form (edgy, raspy, question): What has teeth but cannot eat?
Demon form (edgy, raspy, question): What goes through a door, but never goes in and never comes out?
Demon form (edgy, raspy, question): What do you throw out when you want to use it, but take in when you don't?
Demon form (raspy, satisfied): Correct.
Demon form (edgy, raspy, aggressive): Incorrect.
Demon form (edgy, raspy, satisfied): You may go save your companion.
After riddles player go down and see that caretaker crawl to the artifact and tries to touch it
Caretaker form (with effort): Finally…I've got it.
The artifact attacks Caretaker with demon illusion (player still does not know it is one creature).
Caretaker form (scared): What is that? Aaahh!
Demon tells player way to save Caretaker – destroy artifact (player still does not know it is one creature).
Demon form (edgy, raspy, aggressive): If you save him, the artifact will be destroyed, and your dream of becoming human will die. You must choose!
Player sees, that Demon and Caretaker was one person. We passed the test of humanity, when a player chose to save one life. Then he shows player their both forms.
Caretaker form (quietly, satisfied): You passed the test of humanity, Marjolaine. Appearance means nothing - what's inside is all that matters. As a reward for your sacrifice, all Shapeshifters will have the ability to transform…
Demon form (edgy, raspy): into anyone.
Caretaker meets Player in human form in other situation (he plays the victim of attack) and ask Player for help.
Caretaker form (scared, panic): Help! Please!
Caretaker form (grateful, confused): Thank you. We were driving Miss de Vires to the pier, when the sky suddenly lit up. The ground opened under us, and we lost control.
Caretaker form (shocked, scared): She was old, but so strong. I felt a really… dangerous aura around her.
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