Video game character nr14 Ketill Knudson

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Project Main Details

Video game character nr14 Ketill Knudson 

Usage: Commercial

Type of media: PC/Console

About us: We are a small indie game development studio and we are creating our first game.

About the game:
The game will take place in a fictional world based on an early (9th century) medieval Europe. The story is based on a life of few local communities, political conflicts and personal plots. Think about the "Game of Thrones" as a very wide reference just to get a general feeling and setting.

If there is one word to explain what we want to achieve in our voice overs it would be "mature". Game is created for mature (18+) audience and that's the one reason, but we generally want to achieve a mature feeling/setting for the dialogues and voice-acted scenes.

Most of the dialogues will happen in standard conversations, when the player character is standing in front of the other character, and they are talking to each other.

Some of the dialogues will happen in specific, scripted scenes, when the character is doing something and in some scenes there are more characters involved in the scene/dialogue.

We will provide a detailed script for every dialogue line. There will be a description for every line that would explain the emotion and situation. The voice artist will exactly know how the line should sound and when it is spoken.

Anyway MOST OF THEM will be spoken during a standard dialogue, with natural pace and without any specific emotion.

Please take a look at few examples of how may the final script look like:

Example 1 : [standard dialogue;] emotion: angry - "Dialogue line"

Example 2 : [standard dialogue;] emotion: no emotion - "Dialogue line"

Example 3 : [standard dialogue; after winning a fight;] emotion: happy - "Dialogue line"

Example 4 : [situation: yelling at guards;] emotion: angry - "Dialogue line"

Example 5 : [situation: giving a speech on the courtyard;] emotion: proud; emotion: emotional - "Dialogue line"

Audio file can be provided as a group of separated recordings or as an one long audio file (if it's more efficient for the actor) . We can edit and split it later on our end. We would accept the approach that's better and more efficient for the actor.

If we are happy with the results we can offer much more voice jobs for you for this project and future projects!

Thank you for checking out this voice job!


Name: Ketill Knudson (please find the portrait image attached)

Info: He is a 30-40 year old strong Nordic warrior that came from the far north (the game actually happens in central Europe). He is an adviser of a local prince and his "right hand".

He is also a commander of the prince's bodyguards.

tough warrior, wise commander, reticent, strong mentality


Comments: if you can make it sound like a north/Nordic/Scandinavian accent please try to but it's not a requirement.
Attached can be found here:
2014-07-03 13:00:37 GMT
2014-08-29 12:00:00 (GMT -05:00) Eastern Time (US & Canada) 
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0 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far.
Voice123 SmartCast is seeking 100 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 18 audition(s) and/or proposal(s) so far.
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Project Parameters

The Voice Actor should be located in:
Student or Non-for-profit student project - USD 100
30 Minutes
English - USA and Canada
CHARACTER INFO:Name: Ketill KnudsonInfo: He is a 30-40 year old strong Nordic warrior that came from the far north (the game actually happens in central Europe). He is an adviser of a local prince and his
Young Adult Male OR Middle Age Male OR Senior Male
• Audio files must be delivered via email
There are no special pre-, post-, or production requirements for this project.
Not defined
The voice seeker is willing to hire either union or non-union talents for this project

Script Details

***custom demo required*** 
[standard dialogue;] emotion: no emotion, pace: normal - "I can't tell that. It may be, too, that Raslav lied, and represented common robbers as servants of the Mstivoy, in order to call more attention to his wrongs,"

[yelling at guards]; emotion: angry; pace: fast - "You there! Get your stuff and run to the forest! Faster! We need to stop them before they reach the first bridge on the river!

[standard dialogue;] emotion: sad, pace: normal - "We were traveling for more than two weeks. It was the longest journey in my life. My brother, Kimill, was one of us. He died one day before we've arrived. He wasn't strong enough..."

[standard dialogue;] emotion: excited - "You have to go to the Boleslav's keep as soon as possible and try to convince him. You will probably have a problem with the guards near the lower gate but try to bribe them, it shouldn't be too hard. Try to catch Boleslav in the evening. He should be somewhere near the main courtyard. This will be the best time to talk to him.

[standard dialogue; after a fight and loosing a friend] emotion: seriousness, pace: slow - "Don't blame yourself. We did our best. He was a great warrior and a man of honor. He died in a fair fight. The only thing we can do now is to tell the others about how great were the last moments of his life. 
Please note that you should only use the script or your recording of it for auditioning purposes. The script is property, unless otherwise specified, of the voice seeker and it is protected by international copyright laws.

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