Project Main Details
We're looking for five bright, intelligent voices — nothing cutesy or condescending. This exhibition is inviting people to look at video games as an art form, without the pretensions of most art museum exhibitions. We're particularly looking for female and mid and higher-register male voices and will be avoid sonorous, deep male voices based on the sound levels of the exhibition.
Here's an example of the style/energy level we're looking for: http://video.google.com/videoplay?docid=9214419766443021135
Thanks and we look forward to hearing your voice! 2011-09-15 15:37:03 GMT 2011-09-27 15:00:00 (GMT -05:00) Eastern Time (US & Canada) Yes (click here to learn more about ) Closed 0 0 13 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far. Voice123 SmartCast is seeking 100 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 0 audition(s) and/or proposal(s) so far.
• Audio files must be delivered via FTP/Dropbox/Google Drive/cloud
The Legend of Zelda was one of the the first large scale exploration adventure games for the Nintendo Entertainment System. The player assumes the role of the hero Link, and must save Princess Zelda from the clutches of an evil wizard.
Designer Shigeru Miyamoto strived to create a realistic world that has hidden elements of the fantastical. He was inspired by memories of exploring caves, forests, lakes, and villages near his childhood home in Japan to create the game’s imaginary world.
In addition to the rich exploration, the game offered a powerful coming-of-age story. The character of Link, childlike at first, grows in strength and courage with each challenge until ultimately overcoming evil.
With The Legend of Zelda, Miyamoto introduced a vast fictional world, complete with history, people, and folkfore, that has since become the basis for numerous adventures.
Target: Attack of the Mutant Camels
Attack of the Mutant Camels was created by Jeff Minter, an eccentric British game designer, and was an underground hit for the Commodore 64. Jeff “Yak” Minter has an ongoing fascination for ruminants, such as llamas, sheep, and camels, and even the name of his company, Llamasoft, plays to this obsession.
Minter took elements for this surreal game from a classic scene in Star Wars: The Empire Strikes Back.
In the film, the Empire uses large, four-legged machines to attack the rebel base. Minter transformed these into giant mutant camels that the player must destroy, adding a personal and humorous element to the familiar Star Wars story.
The idea for SimCity came to designer Will Wright after he had created a mapping tool for a target-based game, “Raid on Bungeling Bay.”
The tool, which allowed him to quickly build environments from an areal point of view, fascinated him more than the game had. So he decided to create a new game based around the concept of urban planning.
SimCity was originally intended to be an open-ended simulation. However, the final version did include specific goals for players to work towards. Many of these scenarios took place in real world cities or were based on real world events…
Others were a little more fanciful.
SimCity laid the groundwork for all subsequent city-building and life simulation games.
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