Video Game Museum Exhibition Media

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Project Main Details

Video Game Museum Exhibition Media 
This project is for voice narrators (a total of 5) for kiosk videos for a national art museum exhibition about video games. This project, and the associated script, are for one of the kiosks. Please feel free to read any or all of the number sections of the script for the audition. NOTE: this is a expansion of the previous Voice 123 project.

We're looking for five bright, intelligent voices — nothing cutesy or condescending. This exhibition is inviting people to look at video games as an art form, without the pretensions of most art museum exhibitions. We're particularly looking for female and mid and higher-register male voices and will be avoid sonorous, deep male voices based on the sound levels of the exhibition.

Here's an example of the style/energy level we're looking for:

Thanks and we look forward to hearing your voice! 
2011-09-15 15:37:03 GMT
2011-09-27 15:00:00 (GMT -05:00) Eastern Time (US & Canada) 
Yes (click here to learn more about Voice123's SmartCast)
13 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far.
Voice123 SmartCast is seeking 100 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 0 audition(s) and/or proposal(s) so far.

Project Parameters

The Voice Actor should be located in:
Student or Non-for-profit student project - USD 175 to USD 250
Others (on-camera, infomercials, live announcers, spokespersons)
from 1,800 to 5,000 words
English - USA and Canada
See description
Young Adult Female OR Young Adult Male
• Phone Patch OR
• Audio files must be delivered via FTP/Dropbox/Google Drive/cloud
There are no special pre-, post-, or production requirements for this project.
The Voice Actor should have at least 2 years of experience in the voice industry.
The voice seeker is willing to hire either union or non-union talents for this project

Script Details

**Please provide a sample in order to audition. 
Adventure: The Legend of Zelda

The Legend of Zelda was one of the the first large scale exploration adventure games for the Nintendo Entertainment System. The player assumes the role of the hero Link, and must save Princess Zelda from the clutches of an evil wizard.

Designer Shigeru Miyamoto strived to create a realistic world that has hidden elements of the fantastical. He was inspired by memories of exploring caves, forests, lakes, and villages near his childhood home in Japan to create the game’s imaginary world.

In addition to the rich exploration, the game offered a powerful coming-of-age story. The character of Link, childlike at first, grows in strength and courage with each challenge until ultimately overcoming evil.

With The Legend of Zelda, Miyamoto introduced a vast fictional world, complete with history, people, and folkfore, that has since become the basis for numerous adventures.

Target: Attack of the Mutant Camels

Attack of the Mutant Camels was created by Jeff Minter, an eccentric British game designer, and was an underground hit for the Commodore 64. Jeff “Yak” Minter has an ongoing fascination for ruminants, such as llamas, sheep, and camels, and even the name of his company, Llamasoft, plays to this obsession.

Minter took elements for this surreal game from a classic scene in Star Wars: The Empire Strikes Back.

In the film, the Empire uses large, four-legged machines to attack the rebel base. Minter transformed these into giant mutant camels that the player must destroy, adding a personal and humorous element to the familiar Star Wars story.

Tactics: SimCity

The idea for SimCity came to designer Will Wright after he had created a mapping tool for a target-based game, “Raid on Bungeling Bay.”

The tool, which allowed him to quickly build environments from an areal point of view, fascinated him more than the game had. So he decided to create a new game based around the concept of urban planning.

SimCity was originally intended to be an open-ended simulation. However, the final version did include specific goals for players to work towards. Many of these scenarios took place in real world cities or were based on real world events…

Others were a little more fanciful.

SimCity laid the groundwork for all subsequent city-building and life simulation games.

Please note that you should only use the script or your recording of it for auditioning purposes. The script is property, unless otherwise specified, of the voice seeker and it is protected by international copyright laws.

Voice-Seeker Details

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