Video Game Courseware trailers

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Project Main Details

Video Game Courseware trailers 
We are looking for a voice over talent for our video game design educational series. There are a total of 2 promos that we are looking to complete soon with the possibility for a dozen others. It is likely you will be hired for all but not guaranteed. Each promo spot will be between 15-45 seconds and will be used to highlight features of the design tutorial. Looking for energy and confidence in reads as well as a perceived technical knowledge of material so those with video game experience will be preferred. Would like delivery over email or FTP. Attached is a script for the first spot. Also check out this link for an example but don't try and mimic the VO as we are not fond of it.
Interested in British accent. Something that sounds hip but also fits in a classroom setting. 
2009-05-18 17:03:38 GMT
2009-05-22 13:00:00 (GMT -08:00) Pacific Time (US & Canada) 
Yes (click here to learn more about Voice123's SmartCast)
10 direct invitation(s) have been sent by the voice seeker resulting in 4 audition(s) and/or proposal(s) so far.
Voice123 SmartCast is seeking 80 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 13 audition(s) and/or proposal(s) so far.

Project Parameters

The Voice Actor should be located in:
Student or Non-for-profit student project - USD 100
2 45 second promos
English - ANY
Intrigued by an English accent but not a must.
Young Adult Female OR Middle Age Female
• Audio files must be delivered via email OR
• Audio files must be delivered via FTP/Dropbox/Google Drive/cloud
There are no special pre-, post-, or production requirements for this project.
Not defined
The voice seeker is willing to hire either union or non-union talents for this project

Script Details

Sample for auditions:

Using ********************************************video courseware,
students will explore common practices and toolsets for 3D level creation while working “hands on” with Valve’s professional Hammer editor.
Students are quickly familiarized with basic tools and techniques
and are encouraged to evolve their designs
as additional topics such as response systems,
animation scripting,
enemy AI
and NPC choreography are studied.

Students are urged to utilize assets they’ve created in earlier Noesis tracks while developing their levels.

During the course students use custom 3d content to create a small, first person, single player level which weaves together both storytelling and action elements for a cohesive player experience. 
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Voice-Seeker Details

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