Noesis Level Design BUNDLE VO

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Project Main Details

Noesis Level Design BUNDLE VO 
We are looking for a voice over talent for our video game design series. There are a total of 16 promos that we are looking to complete over the next month with about 6 of those to be finished in January. It is likely you will be hired for all but not guaranteed. Each promo spot will be between 15-30 seconds and will be used to highlight features of the design tutorial. Looking for energy and confidence in reads as well as a perceived technical knowledge of material so those with video game experience will be preferred. Would like delivery over email or FTP. Attached is a script for the first spot which is generally longer than the others. Also check out this link for an example but don't try and mimic the VO as we are not fond of it. 
2009-01-20 13:58:42 GMT
2009-01-24 10:00:00 (GMT -08:00) Pacific Time (US & Canada) 
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0 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far.
Voice123 SmartCast is seeking 120 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 111 audition(s) and/or proposal(s) so far.

Project Parameters

The Voice Actor should be located in:
Flexible Price - USD 300
Movie and game trailers
16 :15 Second spots
English - USA and Canada
Young Adult Female OR Young Adult Male OR Middle Age Female OR Middle Age Male
• Audio files must be delivered via email
There are no special pre-, post-, or production requirements for this project.
Not defined
The voice seeker is willing to hire either union or non-union talents for this project

Script Details

Sample script provided for auditions:

With ******************************************************, you will learn Valve’s Hammer editor and create your very own Half-Life 2, Counter Strike & Day of Defeat maps!
Take your levels beyond a kill box by adding buttons, triggers, conditionals and harnessing the Source physics system.
Introduce NPC’s and integrate AI to challenge your adversaries. Use skyboxes, decals and screen overlays along with real-time color correction for styling.
And give players the edge by creating custom level overviews to see what’s around the bend.
The Advanced Level Design DVD will separate you from the crowd. 
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