Project Main Details
We are looking for someone to create a set of voices used by character in melee combat. About 60 sounds are divided in 15 groups (like "attaking the player with normal attack" or "getting hit by the player") and and each of them contains few short (about 1-1.5 second) voices. All specific videos and references will be provided after hiring but actor should be creative and independent while making different sounds in the same group.
Custom demo is required due unique of the assigment. Actor can name his own price.
About the game:
Get Even is a fast paced first person action game for PC and next generation of gaming platforms. It tells two very dark stories of ultimate foes whos lives were bond in some accident that led them both to tragic situations and put them at opposite sides of destructive conflict. One of them, Black, is a secret investigator who has to
explore alternate realities of his own memories to search for the truth and redemption, and second, Red, is a computer mastermind controlling the virtual worlds and pushing Black into the direction he only knows. At the beginning it seems like classic good versus bad battle, but with each following action it appears that nothing is really clear, each reality presents different version of events, nobody is innocent and every step we perform may do a collateral damage to others. 2014-09-10 10:32:03 GMT 2014-09-19 09:00:00 (GMT -05:00) Eastern Time (US & Canada) Yes (click here to learn more about ) Closed 4 4 0 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far. Voice123 SmartCast is seeking 100 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 4 audition(s) and/or proposal(s) so far.
• Audio files must be delivered via FTP/Dropbox/Google Drive/cloud
- Attacking player with the crowbar (sigh, shout - duration about 1 secound)
- Getting hit by the player (moan of pain, scream - duration 1-1.5 secound)
- Hitting the player (silent laugh, happy whistle - duration 1.5-2.5 secounds)
- Dodging player attack (groan of fatigue - duration about 1 secound)
Each variant variant should be as different as possible although the player should feel that they belong to the same person.
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