DewMocracy Nobody

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DewMocracy Nobody 
ZDLTK91022116064X
We are creating on online, fantasy based game for one of our clients and we need to cast several characters from the game. Some of the characters appear as people, some as animals that talk.

"Nobody" is the name of the protagonist.

Two scripts are included that include the background story, character tonality needed and dialogue for audition purposes. 
2007-09-24 14:36:58 GMT
2007-09-27 14:06:41 (GMT -08:00) Pacific Time (US & Canada) 
Yes (click here to learn more about Voice123's SmartCast)
Closed
8
0
0 direct invitation(s) have been sent by the voice seeker resulting in 0 audition(s) and/or proposal(s) so far.
Voice123 SmartCast is seeking 10 auditions and/or proposals for this project (approx.) Invitations sent by SmartCast have resulted in 8 audition(s) and/or proposal(s) so far.

Project Parameters

The Voice Actor should be located in:
Fixed - USD 750
IVR, voicemail, phone systems, and on-hold messages
No
Not defined
English - USA and Canada
Not defined
Young Adult Male OR Middle Age Male
• Phone Patch
There are no special pre-, post-, or production requirements for this project.
Not defined
Not defined

Script Details

Yes
See the Nobody parts for pricing reference

Two scripts are included that include the background story, character tonality needed and dialogue.

Script #1: RED (Fire) CHAMBER

Theme: THE MISUSE OF POWER
Chamber GuardiaNobody:GREAT TURTLE
Chamber Master: SLEEPING KING

Character Tonality
Nobody (throughout): young “everyman”), earnest, energetic
Giant Turtle: Lazy, matter-of-fact, seen it all
Sleeping King heavy heart, gravitas, jaded

BACKSTORY - THE MYTH

The “Sleeping” King suffers unforgivable sorrow. Eons ago, he controlled a vast kingdom yet wanted more land. He drank from the secret gourd that gave him his strength – empowering him to blow flames and speak bolts of lightning – and headed west to extend his rule. While he was away on his campaign, his Queen snuck into the forbidden chamber to drink of the power of the gourd for herself.

Flush with battling his enemies, he breathed fire and laid waste to all that crossed his path. This lust for power led him to return home too late, to find his own realm destroyed by fiery War Wraiths, his dear Queen dead. Immediately he knew what had happened – she had drunk too deep and lost control of the flames. To bar himself from ever again putting his hunger for Power over Love, he begged the Gods for eternal sleep. Now he lies in what was his kingdom, axe over heart, tormented by the Wraiths, the devilish wisps that still guard his Axe of Sorrow.

Legend has it his Queen called to him to her very death. It was too late. All bridges destroyed, her people were slaughtered by an enemy hurling bolts of fire – fiery Wraiths that flew from her mouth with every breath. All of her vassals clambered to the secret subway, a tunnel the King had ordered for just this time, but the path was torn apart, blocked by the ruins, and bodies were transformed into carbon.

All life was spent save the Queen, the final survivor, who just as she succumbed to a whorl of fire, her body transformed into a giant tree, its roots digging down, clinging to solid earth, stretching out for her husband, rising tall toward the red sky in hopes of seeing him again. When the King and him army finally returned, this tree, charred black, was the bitter flag on the horizon that led him home.

Chamber Intro

You stumble over the ruins of a bridge, entering what would seem the very bowels of the earth. Ash falls like snow. An eternal fire ROARS. Clashing music like hammers on anvils echoes through the chamber’s walls (think NINE INCH NAILS).

Rocks glow with white-hot energy while flames spark around a series of flitting, shadowy figures. These fiery demons are WAR WRAITHS. At the center a raised pedestal stands. Upon it lies a KING in full armor, resting on his shield in a death pose. A DOUBLE-HEADED BATTLE AXE is clasped between his hands, its handle topped with an iron CROWN ICON and glinting with supernatural power. Resting against the pedestal is a large GOURD marked with flames and lightning bolts.

Nobody is drawn to the axe – though everywhere we begin to discern hammers and swords, mallets and tongs, scythes and iron pokers. It’s an armory, a Blacksmith God’s domain, yet this one shining axe illumines ALL.

Stumbling upon the ruins of a bridge, you enter a fiery chamber. Flames spark off shadowy figures – WAR WRAITHS. You see the top of a towering tree, like a bitter flag charred black, stretching up to you.


You are pulled to the glow when a HUGE SHADOW blocks the entrance. Its black shell throws off bolts of red and white light. You retreat as its wrinkled head bears down then, as though changing its mind, the neck folds back and its head sinks beneath the carapace. When you dare to look up again, you find yourself pinned in the gaze of a GIANT TURTLE. This is the Red Chamber Guardian.

As you try to enter, a shadow blocks your path. You make out a wrinkled face tucked beneath a – shell? You are pinned in the gaze of a GIANT TURTLE.

GIANT TURTLE
The King sleeps. Who draws near to disturb such slumber?

NOBODY
I was told to come here. I’m trying to get home. I thought the King might… help me?

GIANT TURTLE
Home? Then turn around. This isn’t your home.

NOBODY
But – I need to create a drink. An elixir. To free my people.

GIANT TURTLE
What manner of friend or foe are you?

NOBODY
I’m Nobody… really.

GIANT TURTLE
No character, no traits, no tastes, no individuality? Impossible! I cannot allow you to pass unless I know something by which to judge you.

NOBODY
Ask me anything.

[GAME PLAY HERE
A series of four interlocked questions will serve to align the user with a range of flavor options and boosts, depending upon their answers.]

After being aligned with possible drink flavors and making your choice, you return to speaking with the Giant Turtle who continues to block the entrance.


GIANT TURTLE
You answered well.

NOBODY
So my elixir has a flavor.

GIANT TURTLE
For a start. There will be other chambers – and other Guardians. But first, you would do well to learn more about yourself.

The Giant Turtle steps aside.

GIANT TURTLE
I have two more tasks. Succeed, and you will meet the Chamber Master.

NOBODY
The who?

GIANT TURTLE
The King Who Sleeps. I sense that you are drawn to his axe. Perhaps it is drawn to you as well. Good luck.


Master Intro

You pass through the Red Chamber as War Wraiths dart past you, flashing with fire, and make your way to the raised pedestal at the center. As you near, the SLEEPING KING, in a death pose, seemingly impervious to flame, slowly rises in full armor from a deep, deep sleep upon his shield.

He draws himself up tall. His hair and beard are long and red; his helmet carries the horns of a RAM. A DOUBLE-SIDED BATTLE AXE topped by a royal CROWN ICON is clasped between his hands. The axe’s handle gleams with thickly encrusted ruby garnets. Its blades glint with a supernatural power that illumines ALL.

In the center is a raised pedestal; a GOURD leans against it. A KING sleeps in full armor, BATTLE-AXE in hand. The axe shines with a supernatural power.

War Wraiths dart past as you near the pedestal. The SLEEPING KING slowly rises from a deep, deep sleep and draws himself up tall.

SLEEPING KING
You wake me from my endless slumber – for what? Power?

NOBODY
I don’t know exactly. It has to do with a drink.

SLEEPING KING
A drink! While I was off with my armies, my Queen entered the forbidden chamber to drink from the Gourd of Fire – and lost control.

Over at the pedestal, you see a GOURD resting.

SLEEPING KING
One drink and I could breathe flame and speak lightning. But she drank too deep. Her every word brought destruction. War Wraiths flew from her mouth like moths and set my kingdom ablaze.

NOBODY
I’m sorry.

SLEEPING KING
On seeing what had been wrought, I emptied the gourd for good – then prayed for sleep to quell my lust for power.

You wait a moment then hold up your bottle.

NOBODY
I’m after a different taste. Please, help me save my people.

SLEEPING KING
Perhaps it is not too late for you to learn my lessons.

[GAME PLAY HERE]


You are speaking with the SLEEPING KING, who will present you with his AXE.

SLEEPING KING
Your bottle contains a powerful elixir indeed. Take my battle-axe, Seeker. Armed with my tale, may you prove its worth in noble efforts.

You take the AXE. Feel its weight. Hold it high.

NOBODY
Thank you.

SLEEPING KING
What is given has been earned. You elixir now has a taste, and soon it will take even greater shape. Good luck to you and your people.

As you pull back, the King’s final words echo about the Red Chamber.

SLEEPING KING
Remember, cut quick and fast. That way is freedom won!


Script #2: ORANGE (River) CHAMBER

Theme: VANITY
Chamber GuardiaNobody:GIANT PORCUPINE
Chamber Master: RIVER SPIRIT

Character Tonality
Giant Porcupine: witty, excitable, snappy patter
River Spirit: enchanting, “floating,” lyrical
River Hag: now bitter, corrupted, intense
Sleeping King: as above, but now with renewed hope

THE MYTH
(For reference only; may appear in its entirety on HTML site.)

Many lifetimes ago, the River Spirit lived in a land split by a giant river. Beneath the lily pads, glistening fish could be seen half a mile deep, and glorious peacocks strutted along its banks. All the colors of the sun hitting the water could be seen from either horizon. When she was just a baby, her father – a fisherman – caught a strange fish and the local seer read a great fortune in its entrails. This girl would grow up to be a beauty like no other, the embodiment of love, and her union would bring about a change from the Heavens. Their very village would be transformed.

At last the River Maiden reached marrying age, and suitors came bearing all manner of gifts to her home on the banks of the river. First came the locals, young fishermen, but they were rejected. Then came artists and entertainers from neighboring towns, then even lords from distant lands bearing gold, but all were scorned. The young beauty could hardly look away from her own brilliant reflection.

Days turned to weeks into years and the rains stopped coming. The river dried out. Even the peacocks ran off. The Heavens held back their tears, waiting to shed them in joy, but the young River Maiden locked herself in her chambers where she sang and danced all alone. The land grew bone dry and devoid of color, bugs gathered in swarms over the dry river bed, yet still she gazed into her mirror.

At long last, dark clouds filled the sky. Thunder called her outside. As she looked up, a single bolt of lightning struck right through her and into the hard dry land, cleaving it in two. She peered over the edge of this chasm, where she saw naught but her own gorgeous reflection in pristine waters below. Unable to resist, she threw herself in, and the land closed tight around her.

Now this River Spirit lives in the sewers, a horrid bloated beast of snails and horns, covered with weeds – a true River Hag – whose charms beguile only those equally blinded by vanity. While the honeyed river may hint at her long-gone beauty, there is no escaping the horror of her true nature, as her grotesque features are reflected in the mirror-like tails of the shrieking peacocks who followed her down.

Chamber Intro

Armed with the King’s double-headed axe, you come to a great underground RIVER that swells its banks beneath the Mountain’s vast, interior cliffs. The river runs THICK LIKE GOLDEN HONEY, and the flowing water makes its own music, soft and lilting like an orchestra of flutes and female song (think PORTISHEAD).

As you gaze into the Chamber, PEACOCKS emerge from the walls, their tails casting dark blue-green lights that dance amongst the water’s currents. Every watered surface reflects MIRROR-LIKE, so that it appears that the River Chamber goes on endlessly. The beauty is mesmerizing. Your eyes take in all they can until they fall on a LARGE ROCK by the river bank with these words carved in it:

LOOK UPON NOUGHT BUT WHAT IS REVEALED
IN THINE OWN TRUE REFLECTION.

Armed with the King’s axe, you come to a great underground river that runs thick like golden honey. Every watered surface reflects mirror-like, so that the Chamber appears to go on endlessly. Glorious peacocks emerge from the walls.

Your eyes fall on a LARGE ROCK with words carved in it.

As you puzzle over the sign, a large rodent scurries up and pauses just a few feet away. Suddenly its bulbous shape distends horribly as it appears to literally blow itself up. You find yourself facing a GIANT PORCUPINE with quills extending like SPEARS to the roof of the river tunnel! The creature glows a dark blood tangerine color. This is the Orange Chamber Guardian.

As you puzzle over the sign, a large rodent scurries up. Its shape distends horribly as it blows itself up into a GIANT PORCUPINE with spear-like quills.

You draw your axe and YELL to scare it off. The Porcupine just yawns.

GIANT PORCUPINE
I know. I scared you. That’s ma’ job. ‘I got quills to prove ma skills.’

NOBODY
Uh, hi. Look, I’ve got to get back to my people, but I’m out of juice.

You hold up your bottle and eye the honey-looking river.

GIANT PORCUPINE
Not so fast. You gotta prove your worth when you step on ma’ turf.

NOBODY
Just tell me what I need to do.

GIANT PORCUPINE
It’s not what you do, Seeker; it’s what you say, Speaker.

NOBODY
More questions?

GIANT PORCUPINE
Thas’ right. This river AIN’T free, and it’s time to pay ma’ fee!

[GAME PLAY HERE
Another series of four interlocked questions will serve to align the user with a range of color options, depending upon their answers. ]

After being aligned with possible drink colors and making your choice, you return to the entrance to the Chamber. The Giant Porcupine folds down his quills.

GIANT PORCUPINE
Now your juice has some spruce. Spiffy color.

NOBODY
And your Lady has her fan.

GIANT PORCUPINE
Well, she’s not really my Lady. She’s the lovely River Spirit. With oh so much more… in store.

With a laugh, the Giant Porcupine shrinks into the darkness. You spy a CANOE with two small oars tied to a post on the bank.

GIANT PORCUPINE
Complete my tasks and you just might drink her in with your own eyes. If, as it seems, you’re the one of her dreams.

NOBODY
Her dreams? Me?

GIANT PORCUPINE
Sooo modest. Trust me, that gal knows a catch when she sees it.

[GAME PLAY HERE]

You move to the water’s edge to refill the bottle. A small CANOE with two slim oars bobs nearby, moored by a thick knot of ROPE tied to a POST. An amber waterfall spouts up and falls again in drops of pale gold. A COPPER-COLORED beauty with GOLD BRACELETS ringing her wrist and ankles steps from the spray.

This is the RIVER SPIRIT (RS). As water sparkles around her feet, she lifts her arms and bracelets jangle like small bells. She carries a shining TORTOISE-SHELL COMB and proceeds to comb her HONEY COLORED HAIR. In the background, PEACOCKS glide along the river banks, their TAILS FLASHING LIKE MIRRORS.

Beautiful beyond imagination, the River Spirit lifts her arms, and bracelets jangle like small bells. Her every movement stirs longing.

RIVER SPIRIT
I am lonelier than one so handsome could know. Come and be mine.

You catch a glimpse of her reflected in the tail of a passing peacock. Though mesmerized, you remember the Guardian’s words.

NOBODY
I fear I’m not worthy. Is there any way… to prove myself?

RIVER SPIRIT
I need see no more. I choose you for an eternity of love.

You think of your people and resist her call.

NOBODY
Please, I wish to show myself worthy of such beauty.

RIVER SPIRIT
But you are perfect. Above all others.

She moves closer. Irresistible. You look at your still empty bottle.

NOBODY
You flatter me. Now humor me, and tell me your tale.

[GAME PLAY HERE]
.
NOW A BLOATED DEAD FISH OF A FIGURE, the river’s sewage clings to her. Her eyes are dull snails; a gnarled horn grows at her forehead, her skin blue and swollen, her tongue a long dark silver fish flicking in anticipation of his drowning. This is the image we clearly see on the tails of the now screeching peacocks.

Behind her, across the river bank, again you see the message on the rock:

IF THOU SHOULDST ENTER, LOOK UPON NOUGHT BUT
WHAT IS REVEALED IN THINE OWN TRUE REFLECTION.

The River Spirit is revealed as her true self – THE L.A. RIVER HAG, a creature made monstrous by her own vanity. Her grotesque features are now clearly reflected in the mirror-like tails of the shrieking peacocks that followed her down.

You clasp your axe and eye the canoe.

RIVER HAG
See? You are perfect. Come to me.

NOBODY
I am far from perfect. But now my elixir has a name, and my people need me to go on.

RIVER HAG
Surely they can’t be as beautiful as I.

You dip your bottle in the river and fill it.

RIVER HAG
Does my voice not enchant you?

NOBODY
All I hear is the screeching of peacocks, for their tails reflect the truth – the weakness of ego, and the ugly price of vanity.

The horrid beast stretches out her arms and parts her lips. You swing the axe with all your might, CUTTING THE KNOT that ties fast the canoe.

The King’s words echo as it slices through…

Sleeping King
“Cut quick and fast that way is freedom won.”

Leaping into the canoe, you let the current take you to safety. 
Script for auditioning purposes

NOBODY
But – I need to create a drink. An elixir. To free my people.

NOBODY
I don’t know exactly. It has to do with a drink.

NOBODY
I’m after a different taste. Please, help me save my people.
 
Please note that you should only use the script or your recording of it for auditioning purposes. The script is property, unless otherwise specified, of the voice seeker and it is protected by international copyright laws.

Voice-Seeker Details

39876
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2007-09-20
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